DirectX 11 Coming To internet Browser Games !
Forget Farmville, Flash puzzlers and 8-bit home computer emulators. The
next generation of browser games will be able to take advantage of
DirectX 11 effects, not to mention multi-core processing and both Havok
and PhysX physics effects. A new browser plug-in called WebVision will
be available for Trinergy's new game engine, Vision Engine 8. This will
enable game developers to port all the advanced effects from the game
engine over to all the common browsers. Of course, any budding
3D-browser-game dev will face the problem that not every PC has a
decent graphics card that can handle advanced graphics effects. Not
only that, but limited bandwidth will also limit what effects a
developer can realistically implement into a browser game.
Nevertheless, this is an interesting development that could result in
some tight 3D programming, as well as some much more interesting
browser games..
The middleware developer says that, using WebVision, game developers
will be able to “quickly create stunning 2D or 3D browser-based games
complete with animated characters, rich graphics, believable AI and
physics.” Trinigy’s managing director, Dag Frommhold, insisted that the
usual gaming systems still remained the “core focus” of the engine
developer, but added that “we cannot overlook the popularity of games
delivered through and played in browsers.”
Explaining how WebVision works, Trinigy spokesman Eric Schumacher told THINQ
that "WebVision consists of two components: The browser frontend and
the game backend. The frontend is a lightweight browser plug-in, which
takes care of all the communication between the web browser and the
game.
"It checks system requirements, downloads content and validates it
before executing it, and handles versioning of critical DLLs. The
backend, in turn, is built into the game itself, which is executed by
the frontend after download and verification."

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