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DirectX 11 for Browser Games details


DirectX 11 Coming To internet Browser Games !
Forget Farmville, Flash puzzlers and 8-bit home computer emulators. The next generation of browser games will be able to take advantage of DirectX 11 effects, not to mention multi-core processing and both Havok and PhysX physics effects. A new browser plug-in called WebVision will be available for Trinergy's new game engine, Vision Engine 8. This will enable game developers to port all the advanced effects from the game engine over to all the common browsers. Of course, any budding 3D-browser-game dev will face the problem that not every PC has a decent graphics card that can handle advanced graphics effects. Not only that, but limited bandwidth will also limit what effects a developer can realistically implement into a browser game. Nevertheless, this is an interesting development that could result in some tight 3D programming, as well as some much more interesting browser games..

The middleware developer says that, using WebVision, game developers will be able to “quickly create stunning 2D or 3D browser-based games complete with animated characters, rich graphics, believable AI and physics.” Trinigy’s managing director, Dag Frommhold, insisted that the usual gaming systems still remained the “core focus” of the engine developer, but added that “we cannot overlook the popularity of games delivered through and played in browsers.”  
Explaining how WebVision works, Trinigy spokesman Eric Schumacher told THINQ that "WebVision consists of two components: The browser frontend and the game backend. The frontend is a lightweight browser plug-in, which takes care of all the communication between the web browser and the game.
"It checks system requirements, downloads content and validates it before executing it, and handles versioning of critical DLLs. The backend, in turn, is built into the game itself, which is executed by the frontend after download and verification."
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