A new specifications and details about the Geforce GTX 480 and GTX470 is out from semiaccurate.com as below:
There are two cards, the GTX480 having the full complement of 512
shaders, and the GTX470 with only 448 shaders . The clocks for the GTX480 are either 600MHz or 625MHz for the
low or half clock, and double that, 1200MHz or 1250MHz for the high or
hot clock. Nvidia was aiming for 750/1500MHz
last spring, so this is a huge miss. This speed is the first point the
sources conflict on, and it could go either way, since both sources
were adamant about theirs being the correct final clock.
On the GTX470 side, there are 448 shaders, and the clocks are set at
625MHz and 1250MHz in both cases. If the GTX480 is really at 600Mhz and
1200MHz, and the GTX470 is slightly faster, it should really make you
wonder about the thermals of the chip.
Basically Nvidia has to crank the voltages beyond what it wanted to
keep borderline transistors from flaking out. The problem is that this
creates heat, and a lot of heat. Both of our sources said that their
cards were smoking hot. One said they measured it at 70C at idle on the
2D clock.
Now that you know the raw clocks, how does it perform? It is a mixed
bag, but basically the cards are much below Nvidia's original
expectations publicly stated as 60 percent faster than Cypress. The
numbers that SemiAccurate were told span a variety of current games,
all running at very high resolutions..
The GTX480 with 512 shaders running at full speed, 600Mhz or 625MHz
depending on which source, ran on average 5 percent faster than a
Cypress HD5870, plus or minus a little bit. The sources were not
allowed to test the GTX470, which is likely an admission that it will
be slower than the Cypress HD5870.
There is one bright spot, and it is a very bright spot indeed. No,
not the thermal cap of the chip, but the tessellation performance in
Heaven."


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