Wednesday, February 29, 2012

Intel Medfield smartphones, first appearance at MWC

Today on the MWC (Mobile World Congress) at Barcelona, Intel showed its mobile chip Intel Medfield running on two smartphones, the Lava Xolo 900 Smartphone and new Orange Smartphone, Intel put couple of picture about these smartphones on its FB page.

Intel Medfield specifications and benchmarks recap:
The two smartphones feature the all new 32nm x86 mobile processor Intel Medfield SoC which run @ 1.6-GHz packing an Intel Atom processor and 1GB of DDR2 RAM, in addition to a Wireless network, WiFi, Bluetooth, and FM radios, and an integrated GPU, max TDP is 3.6W, according to VR-Zone the benchmark result for the Intel Medfield SoC is 10,500 in CaffeineMark 3, while Nvidia's Tegra 2 scores 7,500 and Snapdragon MSM8260 scores 8,000.

Intel Medfield SoC architecture:


Orange Intel Medfield based smartphone:


Xolo 900 Smartphone:





 
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Google chrome for Android demonstration video at MWC

Google chrome is going to hit the Google Android Market, here is a video showing Eric Schmidt speaking about Google chrome for mobile and full show of new features available with a lot of interesting features there, I need to install that app, for sure Google will integrate its new navigator instead of the old standard navigator.


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Tegra 3 gameplay, a new gen mobile graphics at MWC

Tegra 3 is the next generation of mobile processor from Nvidia using a quad core chip and an integrated graphic processor capable of delivering an incredible graphics and gameplay experience up to 1080p FullHD gaming, check out the video below from the Mobile World Congress 2012 at Barcelone.



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Windows 8 ARM edition and release date

Microsoft want to spread to the mobile platform on the next Windows 8, sources from inside Microsoft labs inform us that the next Microsoft's operating system Windows 8 will come in two form, Windows 8 x86 edition for x86 architecture based systems client and enterprise and the second is Windows 8 ARM edition targeting mobile platforms.

The release date of the ARM edition will be some time in Q2 2013 and the x86 version in the Q4 this year, Google Android OS will get a good competition next year from Microsoft, let your imagination work and think about a Windows 8 just like the one on you PC on your tablet PC, and all the sync stuff and the directX supports and why not game for Windows.



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Tuesday, February 28, 2012

Doom 4 graphics pictures

Yeah this game bring you back to some good old times, the first FPS game ever made, its Doom, the first appearance was on 1993 for MS-DOS and exactly on December 10, now and after 19 years, Doom 4 which use the new advanced id Tech 5 engine is under development and will see the light somewhere this years, for PC, Xbox 360 and Playstation 3, bellow some new ingame pictures, showing the visual of the game with a nice lighting, but seems to be a console version:











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GK107 3DMark 11 Benchmark result ?

Another leaks, a guy at youtube puts a video showing a benchmark result of the NVIDIA’s upcoming entry product 28nm Kepler based GK107 graphic card, although the video was removed, there still two snapshots according to wccftech.

The pictures show that the graphic card in the spot is an engineering sample, the second one is a snapshot of 3DMark 2011 benchmark result which is 3818 Points, so the card can be set head to head with the AMD’s HD7770, we gues that this GPU will be placed somewhere on the Geforce GTX 650 to GTX660 Ti segment, check out the benchmark result bellow:


Task manager snapshot:


3DMark 2011 benchmark result:



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Mass effect 3 Shepard battling taking the EARTH BACK

Mass effect 3 is the next episode of an action role-playing game developed by BioWare and published by Electronic Arts, available for PC, Xbox 360 and PS3 and the release date is set to the second week of March 2012, check out this new video showing Shepard battling in action:
 


Update: I just want to add this new video spoted, an Integrated Co-Op Multiplayer of Mass effect 3  check it too:

 

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GeForce GTX 670 Ti TDP

According to a diagram from VR-Zone, one of the high end range graphic cards GeForce GTX 670 Ti which use the Nvidia's next generation Kepler GPU, with reference name "GK104" GPU, will use an 5 NVVDD phase power supply (VRM) design require 6-pin and 8-pin to feed power to the graphic card.

If you do the math you'll find 75W from the PCIe connector plus 75W from the 6-pin connector and 150W from the eight pin, that will result of 300W TDP as minimum requirement to run the GeForce GTX 670 Ti graphic card with no problems, sounds logic as the next Kepler GPU will use the 28 nm fabrication process



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Sunday, February 26, 2012

Core i7 3770K Vs i7 2600K Vs i7 3820 first Ivy Bridge Benchmarks ?

For me these benchmark results seems close to be true than a rumours, a Chinese website "mydrivers" just leaked a full review of the upcoming Intel's next generation of processor code named "Ivy Bridge" which is the third generation of Intel core i CPUs, using the for the first time in history the 22nm process technology.

The review is about a performance segment CPU, the Intel Core i7-3770K, an Ivy Bridge desktop processor using the same number of core, threads, cache size and frequency as the core i7-2700K, running an normal speed of 3.5Ghz and can do 3.9Ghz at turbo mode, the i7 3770K pack four core and can handle eight threads, using 8MB of L3 cache memory, require ~77W at full load, the integrated graphics is an Intel HD4000 which is DirectX11 capable GPU core speed is running @650 MHz and 1100Mhz on turbo or when on heavy 3D application.


The Core i7-3770K overall performance is 7.6% faster than the current Sandy Bridge 32nm Intel core i7 2600K processor and 3.16% faster than the Sandy Bridge-E Intel core i7-3820, for the GPU performance, the i7-3770 grraphic score on 3D Mark is 26527Mark, 24387Mark for the i7-8820 and 23203Mark for the i7-2700K, bellow some pictures courtesy mydrivers.com.



3DMark 2011 Benchmark result:

Overall performance result compared with i7-2600K and i7-3820:

If you want to check the full review page go here.

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Friday, February 24, 2012

Playstation 4 processor is AMD branded ?

Former AMD employees report that the next Sony Playstation 4 gaming console will use an AMD processor, so Sony seems to start working on the next generation of its console while everyone know now that there is no Sony Playstation 4 console on this year, that was confirmed by Sony.

An AMD processor is already inside the Microsoft Xbox 360 console and the PS3 use a Nvidia one, seems that there will be a processor brand switching on the next generation of console between Microsoft and Sony or, Some information leaked a time ago said that the next Xbox will use an AMD fusion processor, so will AMD dominate the gaming console platform.

AMD declined to comment on the project. Sony Chief Transformation Officer George Bailey also declined to discuss Sony's new console, or even acknowledge its existence, stay tuned for more information to come about booth next Xbox and the Playstation 3.





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VIA EPIA-M900, a Quad core Mini-ITX motherboard specifications detailed

VIA currently one of the leader of integrated processor on the Mini-ITX motherboards, announced the VIA EPIA-M900, a Quad core based Mini-ITX  mobo featuring a high-performance 64-bit based VIA QuadCore E-Series CPU.

The Quad core processor from VIA is running @1.2Ghz, and you can get the same motherboard model with a dual core CPU running @ 1.6Ghz, the VIA VX900H motherboard can support up to 8GB of DDR3 SO-DIMM system memory, featuring a Hardware acceleration graphics capable of running 1080P videos, on board there is a PCIe x16 slot (with effective speed up to PCIe x8) and one PCI slot and two SATA 3.0 ports.

Back panel got one HDMI port, LAN port, VGA port, four USB 2.0 ports, one 
COM port and three audio jacks, 2 Digital I/O, SPDIF out and an SMBus header.

The lowest current price on the web right now for this thing is 247$ at e-itx.

Product pictures:

Update: check out these two video spotted unboxing and testing the VIA EPIA-M900 with PCIE-OIG and more features show:




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Quadro Tesla Driver 295.73 WHQL with OpenGL 4.2

After the leaked WHQL GeForce Forceware 295.73 driver for the Geforce products, Nvidia put online the latest driver for Quadro and Tesla chips packing new improvement and supports with Microsoft WHQL sign.

The new driver include the support of the OpenGL 4.2 and CUDA 4.1 in addition to the DirectX 11, new preference tab on the 3D setting and you can select which workstation to use when running an application, Open Computing Language (OpenCL) 1.1 in FX4600, FX5600 and Quadro FX Series x700 and newer boards is now supported, NVIDIA Mosaic provides support for 8-display topologies helping for faster and easy development environment up to 2560x1600 resolution, below more details

Added functions to configure Mosaic topologies
Added function to control Vsync
Added function to set Edid
Added property to query GPU available memory
Added function to enable/disable the nView Desktop Manager, and property to get the current nView state.


New in Release 295.73:- ODE Driver
The R295 drivers are the second ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
- Added Support for OpenGL 4.2 on the Quadro series cards and higher.
- Added Support for CUDA 4.1
- Added support for the Open Computing Language (OpenCL) 1.1 in Quadro FX Series x700 and newer as well as the FX4600 and FX5600.
- NVIDIA Mosaic
Added support for 8-display topologies that use higher resolution displays, such as 2560x1600
- NVIDIA WMI 2.4
Added functions to configure Mosaic topologies
Added function to control Vsync
Added function to set Edid
Added property to query GPU available memory
Added function to enable/disable the nView Desktop Manager, and property to get the current nView state.
- NVIDIA Control Panel Manage 3D Settings Page
Added Preferences tab which lets the user control the application profile notification feature.
Upon launch of a windowed 3D program, this feature causes a popup to appear notifying the user which workstation application profile was applied.
- Added GPUDirect for Video to support professional video applications.
- 256GB Virtual Space
OpenGL and CUDA users can now take full advantage of applications that utilize 256GB of system memory
- Digital Video Pipeline
Added new API’s for supporting low latency access to SDI video hardware
- Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

Existing Support:- Support for Directx11




Download Quadro and Tesla WHQL driver:

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MSI Z68 G3/H61 G3 can upgrade to 22nm CPUs with a BIOS update

If you already have one of these motherboard, than you are lucky guy and prepare to keep it for a longer time, the MSI's Z68M G3 and H61A/S G3 will get a BIOS update and make the motherboard fully support the next generation of Intel's CPUs Ivy Bridge series which use the latest 22nm process technology.

The announcement is officially from MSI, using MSI's unique intelligent update tool inside the motherboard disk with a Live Update feature you can easily update the two motherboard up to a coming soon BIOS build, that's not all, you will also get an update of the PCI-Express version up to the 3.0 version from the PCI Express Gen 2, doubling the bandwidth of the PCI-Express lan speed to 32 GB/s, bellow a table of the motherboards that will get the BIOS update.



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Big patch for Battlefield 3 is ready

DICE studio release a big update to Battlefield 3 including a huge number of update and improvement to the weapons, physics, game gadgets, vehicles and more check out the change log, its very long that we cant list it all :


  • EA DICE is practically tearing apart Battlefield 3 as we know it, and rebuilding it with a huge list of updates, including tweaks in the gameplay mechanics, and its background aWeapons Changes:
    Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
  • Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
  • Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
  • Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
  • The M26 MASS frag and slug rounds are now the more effective pump action versions.
  • The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
  • Fixed the bolt action timer on the L96 that would cause an animation glitch.
  • 9x39mm rounds no longer benefit from the Sniper headshot bonus.
  • Increased the damage of the 9x39mm rounds at long range.
  • Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
  • Increased the damage of the .357 and .44 magnum rounds at max range.
  • All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
  • Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
  • Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
  • Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
  • The spread for Flechette rounds has been reduced slightly on all shotguns.
  • The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
  • Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
  • Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
  • Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
  • Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
  • Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
  • Fixed 12g FRAG rounds not breaking glass at long range.
  • Players can now earn the shotgun Ribbon using the M26 MASS.
  • The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
  • Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
  • Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
  • Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun effectiveness and also increase the feeling of individuality in each gun.
  • M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
  • RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
  • M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
  • Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
  • PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
  • M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
  • M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
  • QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
  • MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
  • 870: No change. The 870 is a popular and highly effective weapon.
  • DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
  • M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
  • S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slower reload.
  • MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.

  • USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9.
  • The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
  • M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
  • M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
  • AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
  • SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
  • A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
  • G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
  • SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
  • G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
  • QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
  • AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
  • M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
  • M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
  • M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
  • AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
  • F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
  • AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
  • G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
  • KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
  • L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
  • FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
  • PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
  • UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
  • MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
  • AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
  • PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
  • P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
  • PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
  • SCOPES:
    Fixed the 7x scope not zooming to the full 7x on all weapons.
  • Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
  • Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
  • Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
  • The L96 Straight Pull bolt now functions properly.
  • The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
  • The L96 now properly shows scope glint when using the 8x, and 12x scopes.
  • Tweaked IRNV to be more consistent across all levels.
  • Fixed a rendering issue with IRNV view when taking damage.
  • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
  • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule
  • BIPOD:
    The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
  • The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
  • Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
  • HEAVY BARREL:
    The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
  • A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
  • Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
  • The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
  • The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
  • IRNV FIXES:
    Tweaked IRNV to be more consistent across all levels.
  • Fixed a rendering issue with IRNV view when taking damage.
  • Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
  • Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
  • FOREGRIP:
    The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
  • A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
  • LASER SIGHT:
    The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
  • The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
  • SUPPRESSOR:
    The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
  • The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.
  • The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
  • Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
  • FLASH SUPPRESSOR:
    The Flash Suppressor no longer reduces accuracy for Automatic Fire.
  • The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
  • A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
  • GENERAL GAMEPLAY FIXES:
    Players should no longer take fall damage from short falls.
  • Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
  • Fixed some situations that would unintentionally make a player unrevivable.
  • Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
  • Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
  • Spawn protection will no longer be canceled by the player looking around.
  • Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
  • Increased the inaccuracy and recoil added when a player is fully suppressed.
  • Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
  • Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
  • Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
  • Attempting to Crouch (like Prone) will now properly interrupt Sprint.
  • Increased the effectiveness of Suppression Resist Specialization.
  • Parachutes now respond to turn and throttle inputs more quickly.
  • Switching from primary weapons to sidearms and back now takes less time.
  • Increased the effectiveness of explosive resistance.
  • Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
  • The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
  • Fixed several issues with vaulting objects, especially for thin railings.
  • The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
  • CRAM weapons on Carriers now count towards stationary weapon awards.
  • VEHICLE FIXES:
    The A10 properly gives Jet score again.
  • Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
  • Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
  • Slightly reduced the repair speed of the repair tool.
  • Increased the damage done by TOW weapons to armored vehicles.
  • Increased the rate of fire and minimum damage of the Coax HMG.
  • Increased the damage mounted gunner .50cal HMGs do at long range.
  • Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
  • Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators....

If you have the game go ahead and apply this new patch from EA update in the game.


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Thursday, February 23, 2012

Max Payne 3 PC version graphics pictures

Rockstar today show three picture of the upcoming action game Max Payne 3, the three picture are snapshots of the PC version showing an outstanding texture resolution with a better graphics quality than the console version, the game seems more realistic using the latest DirectX and tessellation technology, check'em out:






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How to open/replace Dell Inspiron N5010 HDD (plus cleaning CPU cooler) tutorial

Peace at all, on this new how to tutorial article that I decide to write just for helping everyone need to change a damaged Hard drive or upgrade the HDD to a bigger capacity on the DELL Inspiron laptop N5010 or R15 by flowing a step by step guide.

Ok now time to work, the HDD on the DELL Inspiron laptop N5010 is placed under the top cover, so that make it a bit harder than other laptop that the hard drive is placed under a small cover on the bottom, don't worry I'm with you guys just follow every step, bellow is a step by step photos with description of every step, now prepare your self and bring your screwdriver and lets get started.


  • First thing to do is to open the laptop bottom screws that hold the top cover and the keyboard:

  • Now remove the RAM cover and open a keyboard and a disk drive screw, BTW here you can find the RAM if you need to play with it:

  • Now lets move to the top of the laptop and remove the keyboard, this step is quite different and need some attention to not scratch or damage any button, there is four holder on the top of the keyboard that hold the keyboard down, you need to push them up and at the same time push the keyboard up, try to use a credit card to push the keyboard up and a small flat screwdriver to push the holder back:

  • Now gently push the keyboard up and take your attention here cause there is a flex cable between the keyboard and the motherboard, release it by gently pushing the plastic holder up :

  • Good job, now you will open four screw and three flex cables, one for the power button, the led indicators and the mouse pad:

  • At this step the top cover is ready to be removed, again pay your attention or you will scratch the top cover, use a plastic or a credit card and be patience at this step:
Cleaning the CPU fan and heatsink: Another fix I want to note you can do it on the way, up there on the corner you can see the CPU fan, I advise you if your laptop is old to clean out the fan and the heatsink using an hair dryer at maximum speed, that will clean the heat sink and improve the air flow and heat spread out of the PC leading to more performance gain.

  • There you go, I can see you, the hard drive is there finally, final step before removing the HDD is to open four screws that hold the HDD, the screws are on the back of the laptop:

  • Now you can remove the HDD by pull it up and push it back:

That's it now play back all the steps to close your Dell Inspiron N5010 laptop, if you need any help or got any question, please don't hesitate to write a comment bellow.

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Wednesday, February 22, 2012

ZOTAC ZT-H67D3 specifications and pictures pixelated

Everything is going mini, ZOTAC is known with its mini ITX motherboard will release the ZOTAC ZT-H67D3 mini ITX mobo which Expreview got some pictures of this new mimi.

ZOTAC ZT-H67D3 is a mini ITX form factor motherboard with a design and colours that make me remember Gigabyte, the motherboard support the latest Core i3/i5/i7 processors with the LGA1155 socket and using the Intel H67 as a chipset, there are four DDR3 slots supporting dual-channel configuration, one PCI-Express 2.0 x16, one legacy PCI, and two PCIe x1 slots, for the SATA connectors, two SATA 6 Gb/s in blue colour, and the other three are SATA 3.0Gb/s, back panel got one eSATA 3 Gb/s, one DVI, one DisplayPort, and one HDMI, and sadly there are no no USB 3.0 ports sign on this motherboard, the good thing is the price which is only US $63.

ZOTAC ZT-H67D3 Pictures:



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Spire TME III for Intel/AMD sockets specification, pictures and price

Spire, the experimented company in building performance cooling solution for a reasonable prices release a new cooling fan block, the Spire TME III supporting the Intel socket 775/1155/1156/1366/2011 and for AMD Socket AM2/AM3/940/939 which is the successor of the TherMax Eclipse CPU cooler series, the Spire TME III use a big heatsink and five quality heatpipes to spread the heat away from the CPU as fast as possible and using two big fans to cool down the heatsink, the release date of the Spire TME III is mid-March and will cost USD 64.95, check out bellow the PR for more details and specifications about the product:


The increased number of heat-pipes combined with a higher number and density of dimpled fins and crowned with two (2) high airflow, Nano Bearing DC fans for extreme cooling performance. Five (5) U-shaped 8mm all-copper heat-pipes are in direct contact with the CPU heat-spreader (heat source), rapid heat transfer to the 45 aluminum dimpled fins providing a larger surface area for optimum heat dissipation. The TME III is supplied with two (2) 12cm BlackStar 7 blades, high quality precision Nano - Bearing DC fans, providing high airflow and sufficient cooling. These fans are PWM controlled to provide the best sound / cooling ratio possible. Compatibility is guaranteed with multi-platform mounting for all current Intel and AMD micro-processors. The TME III brings cooling power to an all-new level.

Specifications and Main Features:
* Five (5) 8mm all copper U-shaped sinter-powder heat-pipes
* Heat-pipe base direct contact with all of the processor area
* Straight lined heat-pipes allowing air to easily pass through
* Stamped aluminum wide fins for best surface rate
* Dimpled surface fin for increased heat transfer rate
* All black-Nickel coated heat-pipes to preserve killer looks from oxidation
* Two (2pcs) 120mm BlackStar 7 blade DC fan included
* High Quality, Long MTBF precision Nano - Bearing
* Supports AM2/AM3 socket 939/940/ 775/1155/1156 & 1366/2011
* Best cooling performance on hot CPU’s up to TDP 150W
* PWM fan speed control, 4 Pin Mainboard Connector
Compatibility:
The TME III Cooler is compatible with the latest ATX and Micro ATX boards based on the Intel Micro-processors sockets 775/1155/1156/1366/2011 and for AMD Micro-processors AM2/AM3/940/939 for AMD (not G34 compatible).
MSRP:
USD 64.95 / EUR 48.99
Spire TME III pictures:


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Metal Gear Solid 5 for PC, PS3 and Xbox 360

Update: the Game is confirmed for Playstation 3 and Xbox 360. We spotted a clear announcement from Konami Japan searching for engineers, artists, and game creators to work with Hideo Kojima for the next Metal Gear Solid 5.

According to the Jobs announcement, and after the confirmation of the PC version at the E3 2009 of Metal Gear Solid Rising, PC gamers seems they will also get the next episode of the game "Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC" if that is confirmed by Konami this will be a good sign for PC gaming future, also Kojima is seeking skilled developers and game creators for the next generation game engine FOX Engine, read this: "Engineers to help develop next-gen game engine technology for use with the "FOX Engine", so as you can read, it's not the current generation of console/engine they tend to target, we guess Metal Gear Solid 5  or next MGS will be for the next XBox "720" and the Playstation 4, check out the artworks bellow:



If you want to check the jobs, or even feel that you can enter the Kojima team :) take look here.


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Tuesday, February 21, 2012

GeForce GTX 670 Ti release date and specifications rumoured, GK107 too

The rumours about the next generation of Nvidia's graphic cards continue to appear, this is the third release date about the Nvidia Geforce GTX 670 Ti,

This rumours this time said that the first Kepler GPU, GK104 which refers to the Nvidia GTX 670 Ti will be on the markets somewhere on March, the GTX 670 Ti as the reference name appear that it will take place of the Nvidia Geforce GTX 560 Ti (GF114) and we suppose that the performance will be between the GTX 580 and HD 7950, the HD 7970 will lead the race until Nvidia release the enthusiast Kepler GPU, the GTX 680 as Nvidia's theory in the nomenclature.

Specifications of the Geforce GTX 670 Ti also take a good part of the rumours, with 1536 shaders units, 128 TMU, 32 ROP and 2 GB GDDR5 memory, GK104 GPU core clock is 950 MHz and with 256-bit memory interface, also we suppose a price sightly higher than the HD 7950.

Another news addition leaked today is a PCB diagram of the entry-level Kepler GPU - GK107 wich will be devided into two variants, spotted at vr-zone website, check it;


GK107 PCB



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WHQL GeForce Forceware 295.73 driver with boost 45% in Skyrim and more

Nvidia today release the Nvidia GeForce Forceware 295.73 Microsoft WHQL-certified version for graphic based chips from Nvidia, the new official build will bring lot of additional and performance improvement to your games as usual like Battlefield 3, Diablo III, Mass Effect 3, and up to 45%  performance boost for The Elder Scrolls V: Skyrim , so we recommend to download it and install it ASAP, more about the driver down.



R295 Highlight Summary
New features and performance since last WHQL-certified driver

  • Game-changing performance boost of up to 45% in The Elder Scrolls V: Skyrim, “the fastest selling title in Steam’s history”
  • Up to 2x performance Mass Effect 3 with SLI technology.
  • GeForce-exclusive quality enhancements with ambient occlusion support for Call of Duty: Modern Warfare 3, Diablo III, and The Elder Scrolls V: Skyrim.
  • New 3D Vision and SLI profiles for over 50 titles.
  • New PhysX software for the best experience in top PhysX titles like Alice: Madness Returns and Batman: Arkham City.
R295 Highlight Details
Performance
  • Increases performance by up to 45% in The Elder Scrolls V: Skyrim (measured with GeForce GTX 560 at 1080p Ultra settings in indoor scenes vs. 285.62).
  • Updates the NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim to a higher performance profile.
  • Boosts Mass Effect 3 SLI performance to up to 2x.
Ambient Occlusion
  • Adds ambient occlusion support for Diablo III. See the comparison screenshots on GeForce.com.
  • Updates the ambient occlusion support for The Elder Scrolls V: Skyrim to a higher performance profile (also in 290 beta drivers). See the comparison screenshots on GeForce.com.
  • Adds ambient occlusion support for Call of Duty: Modern Warfare 3 (also in 290 beta drivers). See the comparison screenshots on GeForce.com.
NVIDIA SLI
  • Adds or updates SLI profiles for:
    • Mass Effect 3
    • Kingdoms of Amalur: Reckoning
    • The Darkness II
    • F1 2011
    • Oil Rush
    • Red Faction: Armageddon
    • 7554
    • Trine 2
    • WRC 2: FIA World Rally Championship 2011
    • Afterfall: InSanity.
    • ArcheAge
    • Core Blaze
NVIDIA 3D Vision
  • Adds support for 3D Vision windowed mode on DLP HDTVs and on Optimized for GeForce passive 3D monitors.
  • Added new 3D Vision laser sight /crosshair options to better match Skyrim crosshairs.
  • Adds or updates 3D Vision profiles for:
    • The Adventures of Tintin – rated Good
    • Afterfall: Insanity – rated Fair
    • ANNO 2070 - rated Not Recommended
    • Apache: Air Assault – rated Fair
    • Black Prophecy – rated Not Recommended
    • Chaos Online – rated Fair
    • Choplifter HD - rated Good
    • Cities XL 2012 - rated Good
    • Da Vinci Online – rated Fair
    • Dino D-Day - rated Good
    • DotA 2 – rating upgraded to Fair
    • Dungeon and Dragons: Daggerdale – rated Fair
    • Edge - rated Excellent
    • Ferrari Project – rated Not Recommended
    • The First Templar – rated Fair
    • Fractal – rated Excellent
    • FreeStyle 2 – rated Good
    • The Haunted Halls Reach – rated Excellent
    • Insane 2 - rated Excellent
    • King Arthur II – rated Not Recommended
    • Kingdoms of Amalur: Reckoning – rated Fair
    • Kong Fu Ying Xiong – rated Fair
    • Love Beat – rated Good
    • Marvel Super Hero Squad Online – rated Good
    • Microsoft Flight – rated Fair
    • Perpetuum – rated Fair
    • Post Apocalyptic Mayhem – rated Fair
    • Prototype 2 – rated Fair
    • Q.U.B.E. – rated Excellent
    • Quan Qiu Shi Ming – rated Excellent
    • Red Bull X-Fighters - rated Excellent
    • rFactor 2 (mod mode) – rated Good and updated convergence
    • Risen 2: Dark Waters - rated Fair
    • Saints Row: The Third – Rated Not Recommended
    • Shadow Company: Left for Dead – rated Not Recommended
    • Special Force – Rated Good
    • Tera – rated Good
    • Top Gun: Hard Lock – rated Not Recommended
    • Tropico 4 – rated Good
    • Worms Blast – rated Good
  • If you are using 3D Vision with the 3D Vision USB emitter, please read this FAQ for more details on installation.
NVIDIA PhysX
  • Updates PhysX System Software to 9.12.0209 for improved compatibility with Alice: Madness Returns and Batman: Arkham City.
NVIDIA Surround
  • Enables WHQL-certified support for NVIDIA Surround on Intel X79 SLI-certified motherboards.
HD Audio
  • Updates HD Audio to version 1.3.12.0.
Battlefield 3
  • Fixes instances of texture corruption/artifacts in Battlefield 3 when memory constrained (typically 1GB or less graphics cards running Ultra settings and high resolutions).


Download GeForce Forceware 295.73 driver links:


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